Monday, 17 August 2009
For a surprisingly long time I've been quietly tapping away on this samurai game. Its not something I've posted online or anything... it started out as an experiment, and I never intended it to be an actual game.
So what's the big idea? Well, my initial plan with Bushido Shuffle was to make a slightly more realistic sword fighting game. Samurai and slashemup games tend to originate from Japan, and as such the violence tends to be slightly detached from the action. By which I mean, everything can be blocked, and hitting someone with a sword will create a multicoloured flash!
In Bushido Shuffle, I wanted to give the feeling that you are fighting with a real sword. And not just any sword. A katana, the sharpest blade in the word. So, I applied FPS shooter concepts to the fighting genre. Characters use a hitbox system to calculate where a sword has hit them, and to generate damage (and dismemberment) accordingly. In easy terms, you can chop people's limbs off, mid fight.
Anyway, it's very early days. I have some of the fighting mechanics, and some of the movement/jumping stuff. Check out the video and tell me what you think!
Wednesday, 12 August 2009
Invaders Reloaded, a Space Shooter designed for use with the NeuroSky Mindkit EEG headset has just gone to Alpha, and there is a 4 level demo available from here. Of course, as the headset isn't even out yet, this demo can be played using just the keyboard! So go grab it and see what you think!
So, here goes, I'm starting blogdom. I hope to update this place every day or so. I spend so much time making games, and music and digital art, and never really show most of it to anyone, it just gets canned as soon as I find something more fun. So up here I'll link to downloads of experimental projects, update on current work, and generally geek the hell out. And probably do alot of ranting about how retarded the government and so on are. But we'll see. Peace!